![]() ![]() Maybe Pacesetter should give that a thought. I think many people had also backed Gavin's OSE (which went live on Kickstarter a month after the Pacesetter product and delivered just a week or two after the stated date) and poured over the initial PDFs and helped find many issues with misspellings, format issues, and missing info. There was even a call on the Kickstarter page for him to release the PDFs before reprinting so the community could help him find these issues. It is not a deal breaker but more of a heart breaker that people were given a product that is so riddled with issues that could have been caught. You are correct that "the final rules could have used another deft hand at editing". 11 of the 12 items were corrected and put into the revised Dungeon product. I went and found another 12 items that were also missing from the product (those monster summoning tables, the curses table, and others) and informed him on the Kickstarter page. When I first encountered the typos and layout issues (the spell lists missing the last one or two spells in each of the levels was the biggest thing I noticed in the Player Guide), I decided to get very thorough with the product.īy the time the initial product offering had shipped, it had already been noted that the Cleric's Undead Turning table, the random dungeon generator, and the sample dungeon were not in what they printed. The last thing to comment on is where you said "The final rules could have used another deft hand at editing, but there are no deal breakers in terms of readability or playability." If you had the initial printed rules (staple bound) of the BX Dungeon Guide, you could not say this. It makes the product similar to the Metzner revision of the BX rules which is the layout I prefer (but now like OSE better). I think breaking things up like this is really the better way to do things. You also said "Remaster the B/X rules by splitting up the Player and Game Master sections while adding the material from other sources to round out the game." This is a great note. He could have at least been the one communicating and allowing Bill to work on the product. With the way that Kickstarter was run, in my opinion, I don't feel Ben did much of anything. While Bill is a one man shop, he listed his son, Ben, as the project manager on the Kickstarter. The next communication would not occur for 2-3 weeks and this happened on a regular basis. While I was not worried about getting my product, I was highly annoyed that Bill would post an update and say that further info would be posted in the next few days. Also, your definition of "a lot" and mine are different. You said "There were some delays, but there was also a lot of communications so I never really worried." If there is one thing about Pacesetter that irks me it was the communication. I would like to comment on a few things you mentioned. I also backed this Kickstarter at the beginning and have even done a review of it on the Minions & Musings podcast. Thank you for doing a review of this product from a different angle.
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