![]() Just enter building mode, select a new automatron you've created, then hit the Supply Line button. In case some people don't realize it, I'll note that you can connect The Mechanist's Lair to your other Settlements by using Local Leader Rank 2. They don't need to sleep or eat, and can thus take over entire Settlements. Automatrons can be used as robot workers for your Settlements, in order to set up supply lines, farm, or even defend. The lair now counts as a Settlement, though it's not yet know if it needs defense in order to avoid attack. Obviously you'll want to loot everything in this place and get it stored in your new workstation. ![]() You'll also appear in a convenient place when you go back to the base. You can leave Mechanist's Lair a will, sort of like the Institute. Your New Lair The Mechanist's Lair offers convenient fast travel similar to any other Settlement you own, with a convenient spawning point. Let's look at all the rewards you gain for completing the Mechanist story and this sweet new superhero hideout and technology we've inherited. This is for people who have wrapped up the four Mechanist quests. If you haven't finished the Mechanist Quests, don't read this if you care about spoilers. Comment on the appropriate page if you have a tip to share with other readers.įallout 4 Automatron: Gameplay After Mechanist Rogue Robots Quest, Eyebot Scavengers, and the Mechanist's Lair The Mechanist's Lair in Fallout 4Īfter four pages on this and not wanting to post direct spoilers, I can now write more about the Automatron DLC without worrying about spoiling story for people. There is much more to this DLC, it will just take time to write it all. I've written over a dozen in just a week and plan to continue. See a full list of guides on the Nuka World page. Faction Perks and New SPECIAL Ranks in Nuka World. ![]()
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